This is the official wiki for The Homestuck Tabletop RPG!. I’m going to go my own path, and try to design a SBURB tabletop RPG in my own way. perhaps check out r/rpgstuck. they converted dnd 5e into a homestuck. The Homestuck RPG is a fan-made tabletop roleplaying game designed by Zeltaen. The goal of this project is to create an RPG that can capture the.

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The December ’18 Report is up. A new Threetoe story has been posted. Dwarf Fortress Talk 22 has been posted. Bay 12 Games Forum. Please login or register. This topic This board Entire forum Google News: Thread title currently says it all. Any advice on where to start? I realized just hoomestuck unspecific I was with the former thread title and OP content.

Project SKRUB: A Tabletop Creation Myth

Therefore, I have redone it so that people can give relevant advice. This is going to be a pen and paper RPG based upon the webcomic Homestuck.

However, while this is going to be based off of homestuck, please do not give wild suggestions that only have the reason, ‘because it captures the chaotic feeling of Homestuck,’ because, when you remove the story and just look at the inner mechanisms of Sburb, you see that the entire webcomic all follows a system of defined rules.

Much, if not all, of the ‘chaotic feeling’ actually comes from the story itself, but not the mechanics. Sylladex cards Rather than having a list upon a page, sylladex cards tableto instead be made on their own separate cards, either a printed out version or the minimalist flashcard cut in half along the wider side.

Strife Specibus A maximum of three different strife specibi can be held by a single player at one time, with a maximum of six weapons per specibi. If the weapon you are wielding becomes homestucck, then it transforms the whole specibus it is attached to transforms into that ‘-kind’ unless you homstuck a matching broken ‘-kind’ of that type elsewhere. Broken ‘-kinds’ can be repaired into the original ‘-kind’ by fixing the broken weapon. Besides this, the strife specibus becomes permanently of the ‘-kind’ you originally allocate it to be, so be careful in your choices.

All players start out with one specibi, with the rest possibly being gained over the course of the adventure. Strife Specibi cards are similar to the Sylladex cards in structure, but have a characture of the -kind the specibi is on the front, and the weapons being tablftop the back.


Roll bonuses Rather than having the tabletip bonuses being tied to stats and skills, each will instead be tied to various ‘feats’ name may be changed later that can be gained if you fulfill the statistic and level requirements. God Tiers There are three ways to homesguck the character’s god tier selected.

First, the game master simply chooses the god tiers for the characters. Second, the game master instead has the players take an online quiz as their characters would answer to have that select the god tiers fairly comprehensive one here.

Third, roll the dice to have it randomly decide the character’s god tier. Character Sheet -image here later. October tabletoo, A Rose for a Kingdom FF. MaximumZero Bay Watcher Stare into the abyss.

Bay 12 Games Forum

That depends on what you want to do with the game. I mean, there’s no point in making a combat system if you’re going to do nothing but run a shop, amirite? Bauglir on December 26, MaximumZero on December 25, Bauglir Bay Watcher Let us make Good.

Figure tbletop what you’re trying to do with the game. Why do you want to make a game instead of just playing one that already exists? What will your game do that nobody else’s game does? You’ll hlmestuck a better focus than doing something that another game does, even if your game does it better. After that, the next step is to figure out how you’re going to do that.

RPGStuck (Tabletop Game) – TV Tropes

Then, fundamental mechanics that dovetail with that. Make sure you have the tools to understand any relevant statistics. Finally, you start throwing on the details, like actual stats for things. Consciously think about how those details are going to affect gameplay. Minsky then shut his eyes.

Fniff Bay Watcher if you must die, die spectacularly. I frequently make my own homebrew mechanics for a tabletop game system I have in my head.

Try focusing on what you’re going to do in terms of theme. If you can’t think of anything, think about a genre in fiction like survival horror or romance: It’s a good thought exercise.

Sorry I wasn’t more specific earlier. I ran out of time and had the leave for my classes when I noticed. Anyway, the game is going to be a pen and paper RPG. I’m not worried about making money with this since it is going to be based off of another work, homestuck. Okay, so since it’s homestuck, I would recommend overly complicated, inconsistent mechanics. Ordinarily, this is stupid, but if you’re going Homestuck, you need to go wacky. For instance, tasks might be accomplished by the roll of a die.


Say, a d20 with a target number arbitrary example.


Special powers can be used by playing various cards, some of which are modular allowing or requiring you homsetuck play them with other hokestuck at the same time.

Many will modify your die rolls whether by adding a modifier, extra dice, or giving you a dice pool, or whatever else you can think ofand others will grant you special actions that you just couldn’t otherwise take.

Each class and aspect comes with certain cards, which are shuffled together into a player’s deck. At the beginning of each narrative turn, which may be a distinct category from combat turns, a player may draw a card either from their deck, or a shared Skaia deck, which is mostly Weird Time Shit, plus several cards that add new rules to the game for instance, the Green Sun, or Trickster Mode. Each of these special rulesets comes with their own deck of cards, one card from which is played every turn the decks are in play.

Many should require increasingly bizarre mechanics – for instance, if God Tiers are out, you might need to get a particular score in a game of darts in order to determine whether your death was just or heroic, but a variety of other powers for instance, Light powers can let you alter your effective score.

Maintaining balance will be homestufk, to say the least. At any rate, this is all off the top of my head.

I wouldn’t recommend actually using it. It’s more an example of how inane your rules should wind up being, if you want to capture that genuine Homestuck feeling. The whole thing should wind up feeling like a game of Calvinball. Bauglir on October 18, Well, now that I am home and have access to a computer for a long enough time, I can get out all of the ideas me and one of my friends have hammered out so far.

Character Sheet -image here later- Quote from: Is everyone waiting for the character sheet, or is there no interest? I’d really like feedback on the above ideas, as well as some suggestions for the roll chart, abilities, feats, etc.