Used with GURPS Supers, it provides gadgets for heroes and villains. Inserted into a GURPS Horror campaign, Ultra-Tech technology can. GURPS LITE is available in PDF format from You may distribute this PDF file freely under the above restrictions, and post copies of . Super Climbing. 3/level. 67, SU46 Super Swimming. 10/level. Surge .. This is an alphabetical listing of all skills in GURPS, along with type, defaults and .

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GURPS Powers is the source book you really need, oortugues you’d need the full Basic Set both volumes and possibly other protugues books to use it properly.

The supplement offers additional rules and options for characters with superpowers. From Wikipedia, the free encyclopedia. See the How to Ask page for help clarifying this question. Gurps Locations is a series of 5 sourcebooks: Archived from the original PDF on 5 January Home Questions Tags Users Unanswered.

List of GURPS books

Archived PDF from the original on 18 July Archived from the original PDF on 18 October I will note that I do have access to other materials BUT it’s limited to what ever I can realistically print off on a home printer. These books describe how to design and play campaigns in a particular genresuch as fantasyscience fiction or detective fiction.


Brief review at OgreCave. Volumes 1 through 8 written by David Pulver. The first edition was published in That’s not to say it’s stodgy; a typical chapter is titled “Unnatural Multiple Limbs from Another World. Views Read Edit View history.

Planetary Record and Worksheet”. Archived from the original on The Tower of Octavius”.

Ice 4 4 If this question can be reworded to fit the rules in the help centerplease edit the question. The rules book included advice on creating superhero campaigns, and ways for the game master to customize the style of the campaign. Since you want more than what’s in that taste, is there any reason why you’re not just getting the full GURPS core book? The Encyclopedia of Fantasy. Pages using deprecated image syntax.

Beyond Role and Play: So, my question is how can I bring more “superhero” powers into my game? Views Read Edit View history.

Teralogos News -Second Quarter”. You have enough there to create the Human Torch all the fire spellsIceman instead of fire use furpsWolverine continuous Minor healingQuicksilver HasteRetrieved from ” https: The first edition book includes new combat rules, 24 superpowers, bionic superlimbs, gadgets and equipment, and rules for creating new powers, sample heroes and villains, and a briefly described campaign world.


List of GURPS books – Wikipedia

A Very Nybbas Christmas”. These books detail general rules not used in all possible campaign, such as rules for magic spells, for superpowers and for martial arts. These handbooks describe how to reduce GURPS to the essential abilities and rules you need to play in a typical modern “Monster Hunting” type of game. These supplements details how to design and play campaigns set in particular fictional settings, either specific to GURPS such as “Banestorm”, a fantasy setting, or “Infinite Worlds”, about exploration of parallel universes or independent of it such as the Star Trek universe.

Please edit the question to limit it portugufs a specific problem with enough detail to identify an adequate answer. Traveller was originally published in by Game Designers’ Workshop. Bottom tier are core books necessary to play, moving up to least necessary. John ; Thibault, Daniel U.